Track of Zero-Data

wdt_ID Skill category Skill cast unit Attributes Learning conditions Skill name Affected object, scope (the object is itself or the circle centered on itself or all of them are the cast range itself without movement) Casting distance (range) Type breakdown Force hit Consume EP/CP Correction (S technical correction 1.4 times when CP is maximum) Drive ST Hard straight ST Number of hits (do not skip animation) Skills cause other states (1 round refers to the turn of AT action bar, including magic drive, burst S skill, double action reward, AT clearing and other factors turn to action) Remarks
2 Force magic Enigma Ground ◇Ground 1 Shi Zhimang Enemy/Single (no movement) Unlimited Magic attack 1 10 100 20 15 1 10% chance of petrochemical* * After being attacked in the petrified state, you must hit and have a certain chance to die, the same below.
3 Force magic Enigma Ground ◇Land 2 Seismic wave Enemy/Target Designation Circle 3 (no movement) Unlimited Magic attack 1 30 140 20 15 6X target number * The actual number of blows of the magic combat technique is not exactly the same as the animation. Please refer to the number as the standard, the same below.
4 Force magic Enigma Ground ◇Ground 4 ◇Wind 1 Breath of Petrification Enemy/Target Designated Circle 2 (no movement) Unlimited Magic attack 1 40 180 25 15 1X target number 20% chance of petrochemical
5 Force magic Enigma Ground ◇ground 6 ◇empty 2 Spear of the Earth Enemy/Location Designated Line 4 (no movement) Unlimited Magic attack 1 80 300 30 15 1X target number
6 Force magic Enigma Ground ◇Earth 10 ◇Water breeze 3 Tree of the world Enemy/Location Designated Circle 5 (no movement) Unlimited Magic attack 1 200 550 25 15 1X target number
7 Force magic Enigma water ◇Water 1 Ice Blade Enemy/Single (no movement) Unlimited Magic attack 1 10 100 20 15 1 10% chance to freeze (3 rounds)
8 Force magic Enigma water ◇Water 2 ◇Empty 1 Ice Blue Tears Enemy/Target Designated Circle 2 (no movement) Unlimited Magic attack 1 20 150 20 15 1X target number
9 Force magic Enigma water ◇Water 4 ◇Ground 1 Ice hammer Enemy/Target Designation Circle 3 (no movement) Unlimited Magic attack 1 30 175 25 15 1X target number 20% chance to freeze (3 rounds)
10 Force magic Enigma water ◇Water 6 ◇Wind 1 Current bombardment Enemy/Location Designated Line 3 (no movement) Unlimited Magic attack 1 40 250 25 15 1X target number
11 Force magic Enigma water ◇Water 8 ◇Wind air 1 Diamond Stardust Enemy/Target Designated Circle 2 (no movement) Unlimited Magic attack 1 60 300 30 15 1X target number 30% chance to freeze (3 rounds)
Skill category Skill cast unit Attributes

wdt_ID name effect range
1 Reply medicine HP500 reply monomer
2 Chinese medicine HP2000 reply monomer
3 Big recovery medicine HP5000 reply monomer
4 EP filler Ⅰ EP100 reply monomer
5 EP filler Ⅱ EP300 reply monomer
6 Resuscitation medicine HP500 recovery cannot be disarmed in battle monomer
7 Holy Medicine The battle cannot disarm the HP2000 recovery monomer
8 Resurrection powder The battle can't be dispelled, HP can be fully restored to CP+100 monomer
9 Antidote Detoxify monomer
10 Soothing gel Unblocking monomer
range

wdt_ID name Equipment type STR DEF ATS ADF MOV SPD Avoidance rate Crit rate Hit rate RNG Additional status price Starting conditions Equipment conditions
1 Assault baton arms 5 3 100 Kirund Arms Chamber of Commerce Royd
2 Powerful saboteur arms 10 4 300 Kirund Arms Chamber of Commerce Royd
3 Slam stick arms 26 5 850 Kirund Arms Chamber of Commerce Royd
4 Combat baton arms 40 6 2 Hard hitting stick, U material x2, 300 meters Royd
5 neither fish nor fowl arms 46 8 1800 Kirund Arms Chamber of Commerce Royd
6 Black spot tiger arms 62 10 Dark 10% Four different images, U material x3, 500 Mira Royd
7 Pitch black spiral arms 75 12 3600 Kirund Arms Chamber of Commerce Royd
8 Evil crooked stick arms 95 16 Petrochemical 10% 4500 Jet black spiral, U material x5, 900 mils Royd
9 Captive stick arms 116 18 7000 Kirund Arms Chamber of Commerce Royd
10 Bladebreaker arms 130 40 8000 Captive stick x1, U material x10, 1600 mira Royd
Equipment type Equipment conditions

wdt_ID name Attributes Attribute value Equipment effect How to Obtain
1 Defense 1 Ground ◇Land X1 DEF+3% STR-1% Land 40
2 Defense 2 Ground ◇Land X3 DEF+6% STR-2% From the second chapter on the ground 200, the new goods in the exchange house, and the luminous points on the ground
3 Defense 3 Ground ◇Land X5 DEF+9% STR-3% Ground 1000, the treasure chest in the abandoned pit of the Mainz Mine
4 Poison Blade Ground ◇Land X3 When the enemy is hit, there is a 10% chance [poisoned] Land 100 Wind 40, new products from the first chapter exchange house
5 Petrified Blade Ground ◇Land X5 When the enemy is hit, there is a 10% chance [Petrochemical] Land 500
6 Yaomai Ground ◇Land X3 ◇Water X2 Each attribute of the dazzling chip dropped by the enemy is increased by 1 to 2 pieces DP level 11TH reward
7 Capricorn beads Ground ◇Land X5 Increase HP and EP recovery by 2 times Lv25 Warning Treasure Chest in Ursula
8 Aries beads Ground ◇Land X5 DEF+6% STR+6% Lv30 warning treasure chest from East Crossbel Street to Tangulam Gate
9 Mechanical Ground ◇Ground X3 ◇Water X2 ◇Hour X1 When the big map moves, the EP responds a little DP level 7TH reward, feeding cat salmon
10 HP1 water ◇Water X1 MAX HP+5% Water 40. From the second chapter onwards, the exchange of new products in the house, and the luminous points on the ground
Attributes