Trails of Shinobi II-Data

id Casting unit Skill type Skill name Magic attributes Type breakdown Learning conditions Skill target and cast range Skill description CP/EP Cast distance Correction (200CP S skill *1.5 when the final damage is settled) Drive ST Hard straight ST
1 Usual instructions Normal Attack Initial instruction Enemy/Single (Mobile) 100 0 20
2 Usual instructions mobile Initial instruction Designated landing point (move to landing location) 0 0 15
3 System instructions Counterattack Initial system instructions Enemy/Single (no movement) 100 0 0
4 Usual instructions Props Initial instruction 0 0 20
5 System instructions punishment Initial system instructions 0 0 20
6 Usual instructions retreat Initial instruction 0 0 20
7 System instructions Surprise attack Initial system instructions Enemy·All 0 0 0
8 Philippine-system automatic System instructions Counterattack (Philippines) Initial system instructions Enemy/Single (no movement) 6 100 0 0
9 Sarah-System Automatic System instructions Counterattack (Sarah) Initial system instructions Enemy/Single (no movement) 5 100 0 0
10 System instructions reflection Initial system instructions 0 0 0
Casting unit Skill type Magic attributes Type breakdown

wdt_ID Item Name Item type Shop selling price (0 means no purchase) Recovery price range Item effect How to start
1 Reply medicine Reply to props 200 50 monomer HP1500 reply 【Buy】Umir
2 Chinese medicine Reply to props 600 150 monomer HP3000 reply [Buy] Umir [Exchange] Reply Medicine×3
3 Big recovery medicine Reply to props 1800 450 monomer HP6000 reply [Purchase] Umir (Phase 1 and later in the second part) [Exchange] Chinese herbal medicine×3
4 Full recovery medicine Reply to props 0 1350 monomer HP fully recovered [Remuneration] The main mission of Hou Ri Tan: Summary of actual combat test [Treasure Box] Diling Cave
5 EP filler I Reply to props 500 125 monomer EP100 reply 【Buy】Umir
6 EP filler II Reply to props 1500 375 monomer EP250 reply [Buy] Umir [Exchange] EP Filler I×3
7 EP filler III Reply to props 4500 1125 monomer EP600 reply [Purchase] Umir (the second stage 1 and later) [Exchange] EP filler II×3
8 EP filler IV Reply to props 0 3375 monomer EP fully replied [Remuneration] Main Quest of Hou Ritan: Knights Battle [Treasure Box] Orloc Fort, Water Spirit Cave
9 Resurrection medicine Reply to props 500 125 monomer "Can't fight" deactivate HP1500 recovery 【Buy】Umir
10 Holy Medicine Reply to props 2000 500 monomer "Can't fight" cancel HP4500 recovery 【Buy】Umir
Item type

wdt_ID name Equipment type STR DEF ATS ADF MOV SPD Avoidance rate Crit rate Hit rate RNG Additional status price Starting conditions Modification material Equipment conditions
1 Wind cut and change arms 370 1 Initial equipment Lien
2 Sunset arms 415 1 1000 12.1 Store Lien
3 Rising sun arms 460 5% 1 Retrofit Falling Sun x1 U Matter x1 Lien
4 Yunzhitaidao arms 505 1 2000 12.5 Store Lien
5 Heavenly Sword arms 550 5% 1 Retrofit Cloud Sword x1 U Matter x2 Lien
6 Asagiri arms 595 1 3000 12.9 Store Lien
7 Yugiri arms 640 5% 1 Retrofit Asagiri x1 U Matter x2 Lien
8 Kotorimaru arms 695 1 4000 12.15 Store Lien
9 Dragon Tooth Knife arms 740 5% 1 Retrofit Kotorimaru x1 U Substance x3 Lien
10 Spring water arms 785 1 5000 12.19 Store Lien
Equipment type Equipment conditions

wdt_ID icon name Attributes ways to obtain LV HP EP STR DEF ATS ADF SPD Ability 1 Ability 2 Ability 3 magic
1 Steel Ground Macias initial loop 1 1500 90 80 120 60 100 6 The more HP you have, the less damage you can withstand (the damage value is reduced by 10% at the highest) Rock Spike/Crystal Protection
2 Steel Ground Macias initial loop 2 1650 105 90 140 70 110 7 The more HP you have, the less damage you can withstand (the damage value is reduced by 20% at the highest) Spear of the Earth
3 Steel Ground Macias initial loop 3 1800 120 100 160 80 120 8 The more HP remaining, the less damage it will withstand (the damage value is reduced by 30% at the highest) "HP Recovery" is activated at the beginning of the battle, and HP15% is recovered every round for 3 rounds Rock burst
4 Steel Ground Macias initial loop 4 2100 135 110 180 90 140 9 The more HP you have, the less damage you can withstand (the maximum damage value is reduced by 40%) "HP Recovery" is activated at the beginning of the battle, and HP15% is recovered every round for 4 rounds Earth Heal/Crystal Protection·Recover
5 Steel Ground Macias initial loop 5 2400 150 120 200 100 160 10 The more HP you have, the less damage you can withstand (the maximum damage value is reduced by 50%) "HP Recovery" is activated at the beginning of the battle, and HP20% is recovered every round for 5 rounds "Physical defense" is activated when HP20% is below, and each battle is limited to one time Tree of the world
6 Boulder Ground Available after 12.1 in the store 1 1500 150 40 100 40 100 4 The amount of experience gained increased to 1.1 times Spear of the Earth
7 Boulder Ground Available after 12.1 in the store 2 1650 165 50 110 50 110 5 The amount of experience gained increased to 1.2 times Earth healing
8 Boulder Ground Available after 12.1 in the store 3 1800 180 60 120 60 120 6 The amount of experience gained increased to 1.3 times It becomes difficult to be found by the enemy on the map (Effect·Small) Rock burst
9 Boulder Ground Available after 12.1 in the store 4 2100 210 70 140 70 140 7 The amount of experience gained increased to 1.4 times It becomes difficult to be found by the enemy on the map (Effect·Medium) Exciting
10 Boulder Ground Available after 12.1 in the store 5 2400 240 80 160 80 160 8 The amount of experience gained increased to 1.5 times It becomes difficult to be spotted by the enemy on the map (Effect·Great) Reply to HP·EP·CP on the map Fortitude Guard
name Attributes LV

wdt_ID name Attributes species effect Ways to get started
1 Rock thorn Ground N Attack (Power B): Single Petrification (20%) synthesis
2 Spear of the Earth Ground N Attack (Power A): Circle S (location designation) Petrochemical (20%) Compositing/East Tolista Street 1
3 The earth is cracked Ground N Attack (Power S): Round M (location designation) MOV-50% for 5 rounds Synthesis/Abel Street 1
4 Tree of the world Ground N Attack (Power SS): Round L (location designation) Petrochemical (30%) Synthesis/Ssangyong Bridge·3F
5 Ancient Giant Rock Ground N Attack (Power SSS): Circle LL (location designation) Petrochemical (20%) Synthesis/Earth Spirit Cave·Place of Test
6 Earth Heal Ground N Re: Single 5 rounds HP 20% recovery synthesis
7 Crystal protection Ground N Support: Single 5 rounds DEF+25% synthesis
8 Crystal Protection·Recovery Ground N Support: Round L for 5 rounds DEF+25% synthesis
9 Fortitude Guard Ground N Support: Circle M "Physical Defense" Synthesis/Garelian Fortress Ruins
10 Defense 1 Ground N DEF+25 synthesis
Attributes