Trajectory of Creation-Data

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wdt_ID name HP EP STR DEF ATS ADF SPD MOV RNG attack range Counterattack distance DEX/hit rate AGL/avoidance rate Absolute rate Cut/Sudden/Shoot/Just
1 Lufas 33100 920 1636 739 1615 902 113 6 1 monomer 1 66/0% 48/0% 0% A/SS/0/0
2 Clea 28255 780 1440 765 1499 786 107 5 6 monomer 6 79/0% 44/0% 10% 0/A/S/A
3 Lien 31825 660 1583 818 1405 702 115 6 1 monomer 1 73/0% 57/5% 0% SS/0/0/0
4 Royd 32080 660 1478 902 1331 692 101 6 1 monomer 1 52/0% 42/0% 15% 0/S/0/S
5 Arios 33610 700 1687 923 1394 734 117 7 1 monomer 1 75/0% 62/10% 0% SS/A/0/B
6 Gaius 35650 780 1604 954 1489 828 103 5 3 monomer 3 64/0% 48/0% 0% 0/SS/0/0
7 Macbon 35395 1000 1772 1122 1772 1122 101 6 4 Circle 3 4 72/0% 57/0% 50% S/S/S/S
8 Clothide 26725 1200 1429 692 1825 1080 95 4 5 Circle 4 5 48/0% 35/0% 0% A/B/A/B
9 Rosalia 26470 1100 1397 650 1804 1070 95 5 5 Circle 4 5 54/0% 41/0% 0% B/A/A/B
10 Yuna 26980 630 1363 681 1237 650 107 6 1/5 Single body/round 5 1/5 58/0% 59/0% 10% 0/A/0/S:0/B/S/0

wdt_ID Casting unit Types of name Type breakdown Attributes CP/EP/BP power OK Imbalance drive Stiff Launch range effect Learning conditions
2 Lufas S combat skills Bultgen rain attack 100-200 4S+ S invalid 40 All Early
3 Lufas S combat skills Burtgen's Rain II attack 100-200 5S S invalid 40 All Level 146
4 Lufas Combat skills soul Eater attack 30 C C C 25 Round S+ (designated location) Recover our HP·CP according to the damage value, release the drive 100% Early
5 Lufas Combat skills Soul Eater II attack 30 C+ C+ C+ 25 Round S+ (designated location) Recover our HP·CP according to the damage value, release the drive 100% 120 levels
6 Lufas Combat skills Betrayer's Blade Magic attack 60 B+ A+ D 25 Round M+ (designated location) Sealing Demon·Darkness 80% Delay +4 Early
7 Lufas Combat skills Betrayer's Blade II Magic attack 60 A S D+ 25 Round M+ (designated location) Sealing Demon·Darkness 100% Delay +6 Gate of Trial EX7
8 Lufas Combat skills Sword Seval attack 80 S D S 30 Round M+ (designated location) 3 rounds of sword flash · SPD↑ (large) Level 106
9 Lufas Combat skills Exalted Rune Assist 40 10 itself 3 rounds STR·ATS↑ (medium) [All abnormal status·Ability reduction] Removal of BP1 rise Level 111
10 Lufas Combat skills Exalted Rune II Assist 40 10 itself 3 rounds STR·ATS↑ (large) [all abnormal states·ability reduction] BP1 rise is cancelled Level 136
11 Nadia S combat skills Cortana Special Skills Magic attack 100-200 SSS+ D invalid 40 All Random abnormal state 100% Early
Casting unit Types of Type breakdown Attributes

wdt_ID Item Name Item type Shop selling price (0 means no purchase) Recovery price range Item effect How to start
1 Reply medicine Reply to props 200 50 monomer HP5000 reply [Purchase] Each store
2 Chinese medicine Reply to props 600 150 monomer HP10000 reply [Purchase] Each store
3 Big recovery medicine Reply to props 1,200 300 monomer HP15000 reply [Purchase] Each store
4 Full recovery medicine Reply to props 0 1,200 monomer HP Full Reply [Exchange] Great Recovery Medicine×4 [Remuneration] Silver Seal Stone
5 EP filler I Reply to props 200 50 monomer EP250 reply [Purchase] Each store
6 EP filler II Reply to props 600 150 monomer EP500 reply [Purchase] Each store
7 EP filler III Reply to props 1,200 300 monomer EP750 reply [Purchase] Each store
8 EP filler IV Reply to props 0 1,200 monomer EP full reply [Exchange] EP Filler III×4 [Remuneration] Silver Seal Stone
9 Resurrection medicine Reply to props 800 200 monomer Disable "Unable to Fight" HP6000 Recovery [Purchase] Each store
10 Holy Medicine Reply to props 2,400 600 monomer Disable "Unable to Fight" HP12000 Recovery [Purchase] Each store
Item type

wdt_ID Equipment name Equipment type Applicable role HP EP STR DEF ATS ADF MOV SPD Avoidance rate % Crit rate % Hit rate % RNG Other attributes price How to start
1 Criminal buster arms Royd 0 0 950 145 0 0 0 0 0 0 0 1 1,000 [Automatically start] Lloyd’s initial equipment (prologue)
2 Criminal Buster +1 arms Royd 0 0 1,050 155 0 0 0 0 0 0 0 1 1,500 [Enhancement] Criminal Nemesis×1, U Substance×1 (Chapter 2)
3 Seven Star Strike arms Royd 0 0 1,150 165 0 0 0 0 0 0 0 1 2,500 [Buy] Thousand Year Treasure House (Chapter 2) [Enhancement] Criminal Nemesis +1×1, U Substance×2 (Chapter 2)
4 Seven Star Strike +1 arms Royd 0 0 1,250 175 0 0 0 0 0 0 0 1 4,000 [Purchase] Thousand Year Treasure House (Chapter 3) [Enhancement] Seven Star Strike × 1, U Matter × 10 (Chapter 3)
5 Seven Star Strike +2 arms Royd 0 0 1,350 185 0 0 0 0 0 0 0 1 6,000 [Purchase] Thousand Year Treasure House (Chapter 4) [Enhancement] Seven Star Strikes +1×1, U Matter×15 (Chapter 4)
6 Seven Star Strike +3 arms Royd 0 0 1,450 195 0 0 0 0 0 0 0 1 8,500 [Buy] Thousand Year Treasure House (Final Chapter) [Enhancement] Seven Star Strike +2×1, U Matter×20 (Final Chapter)
7 Sunbreaker arms Royd 0 0 1,600 210 0 0 0 0 0 2 0 1 12,000 [Strengthening] Hezemlia Mine×1 (Final Chapter)
8 Sunbreaker +1 arms Royd 0 0 2,000 250 0 0 0 0 0 2 0 1 20,000 [Enhancement] Sun Destroyer×1, Hesemlia Mine×2 (After the liberation of the 5th floor of the True Dream Corridor)
9 Meteor striker arms Royd 0 0 2,500 300 0 0 0 0 0 2 0 1 40,000 [Enhancement] Sun Destroyer +1×1, Hesemlia Mine×3 (After the liberation of the 5th floor of the True Fantasy Corridor)
10 Endless rays arms Allie 0 0 940 0 140 0 0 0 0 2 0 6 960 [Automatically start] Ellie’s initial equipment (prologue)
Equipment type Applicable role

wdt_ID name Attributes LV HP EP STR DEF ATS ADF SPD Effect 1 Effect 2 Effect 3 Learned magic
1 courage Ground 5 1100 50 100 84 680 712 8 Recover HP through normal attacks and combat skills, and the amount of recovery is equivalent to 5% of the damage value given Rock Spike/Crystal Protection
2 courage Ground 6 1200 60 108 92 760 792 9 Recover HP through normal attacks and combat skills, the amount of recovery is equivalent to 6% of the damage value given Increase the damage value of breaking defense, the value of breaking defense +30% Earth Heal
3 courage Ground 7 1300 70 116 100 840 872 10 Recover HP through normal attacks and combat skills, the amount of recovery is equivalent to 7% of the damage value given Increase the damage value of breaking defense, the value of breaking defense +30% CP automatically rises, CP+3 per round Thorn vine claw
4 courage Ground 8 1400 80 124 108 920 952 11 Recover HP through normal attacks and combat skills, the amount of recovery is equivalent to 8% of the damage value given Increase the damage value of breaking protection, the value of breaking protection damage +35% CP automatically rises, CP+3 per round Crystal Protection·Recovery
5 courage Ground 9 1500 90 132 116 1000 1032 12 Recover HP through normal attacks and combat skills, the amount of recovery is equivalent to 9% of the damage value Increase the damage value of breaking protection, the value of breaking protection damage +35% CP automatically rises, CP+4 per round Boulder falling
6 courage Ground 10 1600 100 144 128 1120 1152 13 Recover HP through normal attacks and combat skills, the amount of recovery is equivalent to 10% of the damage value given Increase the damage value of breaking defense, the value of breaking defense +40% CP automatically rises, CP+4 per round Heavy hammer
7 courage Ground 11 1800 120 156 140 1240 1272 14 Recover HP through normal attacks and combat skills, the amount of recovery is equivalent to 11% of the damage value given Increase the damage value of breaking defense, the value of breaking defense +40% CP automatically rises, CP+4 per round
8 courage Ground 12 2000 140 168 152 1360 1392 15 Recover HP through normal attacks and combat skills, the amount of recovery is equivalent to 11% of the damage value given Increase the damage value of breaking defense, the value of breaking defense +45% CP automatically rises, CP+4 per round
9 courage Ground 13 2200 160 184 168 1520 1552 17 Recover HP through normal attacks and combat skills, the amount of recovery is equivalent to 11% of the damage value given Increase the damage value of breaking defense, the value of breaking defense +45% CP automatically rises, CP+5 per round
10 courage Ground 14 2400 180 200 184 1680 1712 19 Recover HP through normal attacks and combat skills, the amount of recovery is equivalent to 11% of the damage value given Increase the damage value of breaking defense, the value of breaking defense +50% CP automatically rises, CP+5 per round
Attributes LV

wdt_ID name Attributes rarity effect Ways to get started PS4 item code
2 Rock thorn Ground Attack (Power C+): Single Ground: 100 74 0E
3 Rock Spike R Ground R STR+10 DEF+20 Strengthening: Rock Spike×2+U Matter×1 81 0E
4 Rock Spike SR Ground SR STR+20 DEF+40 Reinforcement: Same as R circuit×2+U substance×4 91 0E
5 Rock thorn UR Ground UR STR+40 DEF+80 Reinforcement: Same as SR circuit×2+U substance×16 A4 0E
6 Thorn vine claw Ground Attack (Power D+): Circle M (location designation): Poison, Petrochemical 50% Land: 300 75 0E
7 Thorn Cane Claw R Ground R STR+15 DEF+30 Strengthening: thorn vine claw × 2 + U substance × 2 82 0E
8 Thorn Cane Claw SR Ground SR STR+30 DEF+60 Strengthening: Same as R circuit×2+U substance×8 92 0E
9 Thorn Cane Claw UR Ground UR STR+60 DEF+120 Reinforcement: Same SR circuit×2+U substance×32/Umir Valley Road 2 A5 0E
10 Boulder falling Ground Attack (Power A+): Round L (location designation): 4 rounds DEF↓ (medium) (100%) Land: 900 76 0E
11 Boulder Falling R Ground R STR+20 DEF+40 Strengthening: Falling from a boulder × 2 + U matter × 3 83 0E
Attributes rarity

Special thanks to the track strategy (regardless of order/continuous update):

Create the trajectory:

Provide core loop data: Tio♠, Xuan_Quan, Finish Yinxiao, LongTianxiang, Yuko◆

Provide full-level data for all employees: Takamachi Kira Yamato

Error correction: Mo Jizhu, akibacd, Ximen Qingyi ⚡, thundesoilder, peredhil

Track Series-Cafe:

Void Honghui S, nnnn123456789, overreacted seafood, please enter the user name, Hikari, the king of cubes, the white rabbit Miliyamu, the track observer, the flower cat madly scratching meow meow, Li Li Qiming, Najiang Si Guoyi , Qianshan, Newborn Empire Picnic Team Member No. 2, Ether, Ryann, Iced Pumpkin Juice