Trail of Light IV-Data

wdt_ID Types of Casting unit Attributes name Acquisition condition EP/CP/BP Type breakdown Object power Disintegrate Imbalance drive Stiff Range effect
1 magic ARCUSⅡ Ground Rock thorn 15 Magic attack monomer 1.30 10 6
2 magic ARCUSⅡ Ground Vines around 70 Magic attack Circle M (location designation) 1.10 11 8 Poisoning (50%, 7 rounds), petrochemical (50%)
3 magic ARCUSⅡ Ground The stone falls 200 Magic attack Circle L (location designation) 1.70 12 10 DEF-50% (100%, 4 rounds)
4 magic ARCUSⅡ Ground Shock 420 Magic attack All 2.00 13 12 MOV-100% (100%, 4 rounds), SPD-45% (100%, 4 rounds)
5 magic ARCUSⅡ Ground Crystal protection 10 Assist Round M 0.00 4 12 DEF+25% (4 rounds)
6 magic ARCUSⅡ Ground Crystal Protection·Recovery 60 Assist Round LL 0.00 3 20 DEF+50% (4 rounds)
7 magic ARCUSⅡ Ground Earth healing 40 Reply monomer 0.00 5 14 HP reply 25% (4 rounds)
8 magic ARCUSⅡ Ground Fortitude Guard 140 Assist Round M 0.00 6 16 1 physical defense
9 magic ARCUSⅡ water Water Arrow 20 Magic attack monomer 1.30 10 6 Sealing Magic (50%, 4 rounds)
10 magic ARCUSⅡ water Ice Crystal Scythe 100 Magic attack Straight line M+ (location designation) 1.30 11 8 Freeze (25%, 4 rounds)
Types of Casting unit Attributes

wdt_ID name effect range
1 Reply medicine Monomer: HP3000 reply monomer
2 Chinese medicine Monomer: HP6000 monomer
3 Big recovery medicine Monomer: HP12000 monomer
4 Full recovery medicine Monomer: HP full recovery monomer
5 EP filler I Monomer: EP150 reply monomer
6 EP filler II Monomer: EP300 monomer
7 EP filler III Monomer: EP600 monomer
8 EP filler IV Monomer: EP full reply monomer
9 Resurrection medicine Monomer: "Can't fight" to cancel HP4000 recovery monomer
10 Holy Medicine Single unit: "Can't fight" to cancel HP8000 recovery monomer
range

wdt_ID name Equipment type STR DEF ATS ADF MOV SPD Avoidance rate Crit rate Hit rate RNG Additional status price Starting conditions Modification material Equipment conditions
1 Reche Gai arms 945 4% 1 Initial equipment Lien
2 Light Scale Knife arms 1,000 2% 1 6000 Shop: 8/20~ Lien
3 Moon Rainbow Sword arms 1,045 4% 1 Retrofit Light scale knife×1 U substance×6 Lien
4 Blade of the Sword Beast arms 1,100 2% 1 7000 Shop: 8/24~ Lien
5 Roaring Sword arms 1,145 4% 1 Retrofit Blade of the Sword Beast×1 U Substance×7 Lien
6 Yae Sakura arms 1,200 2% 1 8000 Shop: 8/27~ Lien
7 Kagezakura arms 1,245 4% 1 Retrofit Double Sakura×1 U Substance×8 Lien
8 Muramaru arms 1,300 2% 1 9000 Shop: 8/29~ Lien
9 Odd Sword "Bone Chewing" arms 1,345 4% 1 Retrofit Muramaru×1 U substance×9 Lien
10 Kasumi text arms 1,400 2% 1 10000 Shop: 9/1~ Lien
Equipment type Equipment conditions

wdt_ID name ways to obtain Attributes LV HP EP STR DEF ATS ADF SPD Ability 1 Ability 2 Ability 3 magic
1 future Yuna's initial loop Ground 1 700 70 56 56 400 400 4 The more HP remaining, the more damage it disintegrates (up to +30%) Rock Spike/Crystal Protection
2 future Yuna's initial loop Ground 2 800 80 64 64 480 480 5 The more HP remaining, the more damage it disintegrates (up to +35%) Earth healing
3 future Yuna's initial loop Ground 3 900 90 72 72 560 560 6 The more HP remaining, the more damage it disintegrates (up to +40%) When the battle begins, when HP is lower than 20%, HP will recover 10% per round (1 round)
4 future Yuna's initial loop Ground 4 1000 100 80 80 640 640 7 The more HP remaining, the more damage it disintegrates (up to +45%) When the battle begins, when HP is lower than 20%, HP will recover 10% per round (1 round) Vines around
5 future Yuna's initial loop Ground 5 1100 110 88 88 720 720 8 The more HP remaining, the more damage it will disintegrate (up to +50%) When the battle begins, when the HP is lower than 20%, the HP will be restored to 10% per round (2 rounds) HP is automatically restored every round (+1%)
6 future Yuna's initial loop Ground 6 1200 120 96 96 800 800 9 The more HP remaining, the more damage it disintegrates (up to +55%) When the battle begins, when the HP is lower than 20%, the HP will be restored to 10% per round (2 rounds) HP is automatically restored every round (+1%) Fortitude Guard
7 future Yuna's initial loop Ground 7 1300 130 104 104 880 880 10 The more HP remaining, the more damage it disintegrates (up to +60%) When the battle begins, when HP is lower than 20%, HP will recover 10% per round (3 rounds) HP is automatically restored every round (+2%)
8 future Yuna's initial loop Ground 8 1400 140 112 112 960 960 11 The more HP remaining, the more damage it disintegrates (up to +65%) When the battle begins, when HP is lower than 20%, HP will recover 10% per round (3 rounds) HP is automatically restored every round (+2%) The stone falls
9 future Yuna's initial loop Ground 9 1500 150 120 120 1040 1040 12 The more HP remaining, the more damage it disintegrates (up to +70%) When the battle begins, when HP is lower than 20%, HP will recover 10% per round (4 rounds) HP is automatically restored every round (+3%)
10 future Yuna's initial loop Ground 10 1600 160 128 128 1120 1120 13 The more HP remaining, the more damage it disintegrates (up to +75%) When the battle begins, when HP is lower than 20%, HP will recover 10% per round (4 rounds) HP is automatically restored every round (+3%) Shock
Attributes LV

wdt_ID name Attributes effect How to start
1 Rock thorn Ground synthesis
2 Rock thorn R Ground STR+8 DEF+16 exchange
3 Rock Spike SR Ground STR+16 DEF+32 exchange
4 Vines around Ground synthesis
5 Vines around R Ground STR+12 DEF+24 Exchange/Treasure Box: Part I (2) The Intercourse between Mir Shanti (2)
6 Vines around SR Ground STR+24 DEF+48 exchange
7 The stone falls Ground synthesis
8 The stone falls R Ground STR+16 DEF+32 Exchange/Treasure Box: Part I (3) Protoss Cave
9 Stone Falling SR Ground STR+32 DEF+64 exchange
10 Shock Ground synthesis
Attributes