Trails of Shinobi II-Data

Casting unit Skill type Skill name Magic attributes Type breakdown Learning conditions Skill target and cast range Skill description CP/EP Cast distance Correction (200CP S skill *1.5 when the final damage is settled) Drive ST Hard straight ST id
Usual instructions Normal Attack Initial instruction Enemy/Single (Mobile) 100 0 20 1
Usual instructions mobile Initial instruction Designated landing point (move to landing location) 0 0 15 2
System instructions Counterattack Initial system instructions Enemy/Single (no movement) 100 0 0 3
Usual instructions Props Initial instruction 0 0 20 4
System instructions punishment Initial system instructions 0 0 20 5
Usual instructions retreat Initial instruction 0 0 20 6
System instructions Surprise attack Initial system instructions Enemy·All 0 0 0 7
Philippine-system automatic System instructions Counterattack (Philippines) Initial system instructions Enemy/Single (no movement) 6 100 0 0 8
Sarah-System Automatic System instructions Counterattack (Sarah) Initial system instructions Enemy/Single (no movement) 5 100 0 0 9
System instructions reflection Initial system instructions 0 0 0 10
Casting unit Skill type Magic attributes Type breakdown

wdt_ID name effect range
1 Reply medicine HP1500 reply monomer
2 Chinese medicine HP3000 reply monomer
3 Big recovery medicine HP6000 reply monomer
4 Full recovery medicine HP fully recovered monomer
5 EP filler I EP100 reply monomer
6 EP filler II EP250 reply monomer
7 EP filler III EP600 reply monomer
8 EP filler Ⅳ EP fully replied monomer
9 Resurrection medicine "Can't fight" deactivate HP1500 recovery monomer
10 Holy Medicine "Can't fight" cancel HP4500 recovery monomer
range

wdt_ID name Equipment type STR DEF ATS ADF MOV SPD Avoidance rate Crit rate Hit rate RNG Additional status price Starting conditions Modification material Equipment conditions
1 Wind cut and change arms 370 1 Initial equipment Lien
2 Sunset arms 415 1 1000 12.1 Store Lien
3 Rising sun arms 460 5% 1 Retrofit Falling Sun x1 U Matter x1 Lien
4 Yunzhitaidao arms 505 1 2000 12.5 Store Lien
5 Heavenly Sword arms 550 5% 1 Retrofit Cloud Sword x1 U Matter x2 Lien
6 Asagiri arms 595 1 3000 12.9 Store Lien
7 Yugiri arms 640 5% 1 Retrofit Asagiri x1 U Matter x2 Lien
8 Kotorimaru arms 695 1 4000 12.15 Store Lien
9 Dragon Tooth Knife arms 740 5% 1 Retrofit Kotorimaru x1 U Substance x3 Lien
10 Spring water arms 785 1 5000 12.19 Store Lien
Equipment type Equipment conditions

wdt_ID name Attributes ways to obtain LV HP EP STR DEF ATS ADF SPD Ability 1 Ability 2 Ability 3 magic
1 Iron wall Ground Macias initial loop 1 1500 90 80 120 60 100 6 The more HP you have, the less damage you can withstand (the damage value is reduced by 10% at the highest) Rock Spike/Crystal Protection
2 Iron wall Ground Macias initial loop 2 1650 105 90 140 70 110 7 The more HP you have, the less damage you can withstand (the damage value is reduced by 20% at the highest) Spear of the Earth
3 Iron wall Ground Macias initial loop 3 1800 120 100 160 80 120 8 The more HP remaining, the less damage it will withstand (the damage value is reduced by 30% at the highest) "HP Recovery" is activated at the beginning of the battle, and HP15% is recovered every round for 3 rounds Rock burst
4 Iron wall Ground Macias initial loop 4 2100 135 110 180 90 140 9 The more HP you have, the less damage you can withstand (the maximum damage value is reduced by 40%) "HP Recovery" is activated at the beginning of the battle, and HP15% is recovered every round for 4 rounds Earth Heal/Crystal Protection·Recover
5 Iron wall Ground Macias initial loop 5 2400 150 120 200 100 160 10 The more HP you have, the less damage you can withstand (the maximum damage value is reduced by 50%) "HP Recovery" is activated at the beginning of the battle, and HP20% is recovered every round for 5 rounds "Physical defense" is activated when HP20% is below, and each battle is limited to one time Tree of the world
6 Giant rock Ground Available after 12.1 in the store 1 1500 150 40 100 40 100 4 The amount of experience gained increased to 1.1 times Spear of the Earth
7 Giant rock Ground Available after 12.1 in the store 2 1650 165 50 110 50 110 5 The amount of experience gained increased to 1.2 times Earth healing
8 Giant rock Ground Available after 12.1 in the store 3 1800 180 60 120 60 120 6 The amount of experience gained increased to 1.3 times It becomes difficult to be found by the enemy on the map (Effect·Small) Rock burst
9 Giant rock Ground Available after 12.1 in the store 4 2100 210 70 140 70 140 7 The amount of experience gained increased to 1.4 times It becomes difficult to be found by the enemy on the map (Effect·Medium) Exciting
10 Giant rock Ground Available after 12.1 in the store 5 2400 240 80 160 80 160 8 The amount of experience gained increased to 1.5 times It becomes difficult to be spotted by the enemy on the map (Effect·Great) Reply to HP·EP·CP on the map Fortitude Guard
Attributes LV

wdt_ID name Attributes species effect Ways to get started
1 Rock thorn Ground N Attack (Power B): Single Petrification (20%) synthesis
2 Spear of the Earth Ground N Attack (Power A): Circle S (location designation) Petrochemical (20%) Compositing/East Tolista Street 1
3 Rock burst Ground N Attack (Power S): Round M (location designation) MOV-50% for 5 rounds Synthesis/Abel Street 1
4 Tree of the world Ground N Attack (Power SS): Round L (location designation) Petrochemical (30%) Synthesis/Ssangyong Bridge·3F
5 Ancient stele Ground N Attack (Power SSS): Circle LL (location designation) Petrochemical (20%) Synthesis/Earth Spirit Cave·Place of Test
6 Earth healing Ground N Re: Single 5 rounds HP 20% recovery synthesis
7 Crystal protection Ground N Support: Single 5 rounds DEF+25% synthesis
8 Crystal Protection·Recovery Ground N Support: Round L for 5 rounds DEF+25% synthesis
9 Fortitude Guard Ground N Support: Circle M "Physical Defense" Synthesis/Garelian Fortress Ruins
10 Defense 1 Ground N DEF+25 synthesis
Attributes