Trail of Light I-Data

wdt_ID Casting unit Skill type Skill name Magic attributes Type breakdown Learning conditions Affected object and release range Skill description CP/EP Cast distance Correction (200CP S skill *1.5 when the final damage is settled) Drive ST Hard straight ST
174 Usual instructions Normal Attack Initial instruction Enemy/Single (Mobile) 100 20
175 Usual instructions mobile Initial instruction Designated location (mobile) 0 15
176 System instructions Counterattack Initial system instructions Enemy/Single (no movement) 100 0
177 Usual instructions Props Initial instruction 0 20
178 System instructions Penalty round Initial system instructions 0 20
179 Usual instructions retreat Initial instruction 0 20
180 System instructions Surprise attack Initial system instructions Enemy·All Unlimited 100 0
181 ARCUS magic Rock thorn Ground attack Equipped with magic corresponding to the crystal circuit Enemy/Single (no movement) [Attack: Monomer Petrochemical (20%)] 20 Unlimited 180 5 20
182 ARCUS magic Spear of the Earth Ground attack Equipped with magic corresponding to the crystal circuit Enemy/Location Designated Circle 4 (no movement) [Attack: Circle S (designated location) Petrochemical (20%)] 60 Unlimited 210 7 20
183 ARCUS magic The earth is cracked Ground attack Equipped with magic corresponding to the crystal circuit Enemy location designated circle 6 (no movement) [Attack: Circle M (designated location) MOV-50%] 120 Unlimited 270 10 25
Casting unit Skill type Magic attributes

wdt_ID name effect range
1 Reply medicine HP800 reply monomer
2 Chinese medicine HP2500 reply monomer
3 Big recovery medicine HP8000 reply monomer
4 EP filler I EP100 reply monomer
5 EP filler II EP300 reply monomer
6 EP filler III EP500 reply monomer
7 Resurrection medicine "Can't fight" cancel HP1000 recovery monomer
8 Holy Medicine "Can't fight" deactivate HP5000 recovery monomer
9 Holy Medicine·Change "Can't fight" cancel HP10000 recovery monomer
10 Resurrection powder "Can't fight" cancel HP and fully restore CP+100 monomer
range

wdt_ID name Equipment type STR DEF ATS ADF MOV SPD Avoidance rate Hit rate RNG Additional status price Starting conditions Modification material Equipment conditions
1 Wind cut arms 75 1 200 Initial equipment Lien
2 Wind cut +1 arms 90 3 5% 1 100 Transformation: initial stage Wind cut x1 U material x1 Lien
3 Uzuki arms 120 1 800 Chapter 1 Equipment · Atelier "Odwin" Lien
4 Kisaragi arms 150 3 5% 1 200 Transformation: Chapter 1 U Moon x1 U Substance x2 Lien
5 Kokomaru arms 180 1 1800 Chapter 2 Bariahart Weapon Shop Lien
6 Spike knife arms 215 3 5% 1 300 Transformation: Chapter 2 Little Fox Maru x1 U Substance x3 Lien
7 Nobita no Taito arms 255 1 3000 Chapter 3 Exchange Lien
8 Audacity's Great Sword arms 290 3 5% 1 400 Transformation: Chapter 3 Nobun's Tachix1 U Substancex4 Lien
9 Fine snow arms 330 1 4000 Chapter 4 Imperial Capital Arms Chamber of Commerce Lien
10 Red Snow Knife arms 365 5 10% 1 500 Transformation: Chapter 4 Fine Snow x1 U Matter x5 Lien
Equipment type Equipment conditions

wdt_ID name Attributes ways to obtain LV HP EP STR DEF ATS ADF SPD Ability 1 Ability 2 Ability 3 magic
1 Iron wall Ground Macias initial loop 1 300 20 15 30 10 25 1 DEF&ADF+25% at the beginning of the battle, 1 round Rock thorn
2 Iron wall Ground Macias initial loop 2 400 30 20 45 15 35 2 DEF&ADF+25% at the beginning of the battle, 2 rounds Crystal protection
3 Iron wall Ground Macias initial loop 3 500 40 25 60 20 45 3 DEF&ADF+25% at the beginning of the battle, 3 rounds Under HP20%, DEF&ADF+25%, 3 rounds (limited to once per battle)
4 Iron wall Ground Macias initial loop 4 700 50 35 80 25 60 4 DEF&ADF+25% at the beginning of the battle, 4 rounds Under HP20%, DEF&ADF+25%, 4 rounds (limited to once per battle) Crystal Protection·Recovery
5 Iron wall Ground Macias initial loop 5 900 70 45 100 35 80 5 At the beginning of the battle, DEF&ADF+50%, 5 rounds Under HP20%, DEF&ADF+50%, 5 rounds (limited to once per battle) Launch "Resurrection from the dead" before falling into battle, HP will return 10%, CP+10 (limited to one time per battle)
6 Taurus Ground Chapter 4 Imperial Capital Sewer 3 Treasure Box 1 0 0 0 0 0 0 0
7 Taurus Ground Chapter 4 Imperial Capital Sewer 3 Treasure Box 2 0 0 0 0 0 0 0
8 Taurus Ground Chapter 4 Imperial Capital Sewer 3 Treasure Box 3 700 30 45 25 25 25 3 Normal attack grants 1.5 times damage and 2 times hard time Crystal Protection·Fu/Power of Strong Voice·Fu/Earth Spear
9 Taurus Ground Chapter 4 Imperial Capital Sewer 3 Treasure Box 4 1000 40 60 35 35 35 4 Normal attack grants 2 times the damage and 2 times the hard time Hit rate +75% Rock burst
10 Taurus Ground Chapter 4 Imperial Capital Sewer 3 Treasure Box 5 1200 50 80 45 45 45 5 Normal attack grants 2.5 times damage and 2 times hard time Hit rate +100% Normal Attack & Combat Skill Critical Strike (the chance of launching is 5%) Tree of the world
Attributes LV

wdt_ID name Attributes species effect Ways to get started
1 Rock thorn Ground N Attack: Single Petrochemical (20%) Synthesis/Old School Building‧Underground Block 1
2 Spear of the Earth Ground N Attack: designated circular range S petrification (20%) Compositing/East Kildick Street 2
3 Rock burst Ground N Attack: designated circular range M MOV-50% Synthetic/Emperor Metropolitan Underground Road East 1
4 Tree of the world Ground N Attack: Specify the circular range L petrification (30% Synthetic/Old School Building 5th Floor·1
5 Ancient stele Ground N Attack: designated circular range LL petrification (20%) Synthesis/side task: ARCUS signal strength survey
6 Earth healing Ground N Re: The monomer regenerates HP30%HP every turn Synthesis/Nord Plateau·Northern
7 Crystal protection Ground N Auxiliary: Monomer DEF+25% synthesis
8 Crystal Protection·Recovery Ground N Auxiliary: circular range M DEF+25% Synthetic/Gongdu Underground Waterway 2
9 Fortitude Guard Ground N Support: circular range M physical defense synthesis
10 Defense 1 Ground N DEF+10 synthesis
Attributes