Bizhi's Track-Data

wdt_ID Skill category Skill cast unit Attributes Learning conditions Skill name The target of the skill and the release range (the target is yourself or the circle centered on the self, or all of them are the casting range itself without movement) Range Types of Force hit CP/EP Correction (Damage correction when attacking S skill CP maximum *1.4) Drive ST Hard straight ST Knockback distance (basic attack is 1) Number of hits (do not skip animation) Skills cause other states (1 round refers to the turn of AT action bar, including magic drive, burst S skill, double action reward, AT clearing and other factors turn to action) Remarks
1 Force magic Enigma Ground ◇Ground 1 Shi Zhimang Enemy/Single (no movement) Unlimited Magic attack 1 20 100 20 15 1 10% chance of petrochemical* Magic has driving time, and it cannot dodge enemy attacks when driving magic. * After being attacked in the petrified state, you must hit and have a certain chance to die, the same below.
2 Force magic Enigma Ground ◇Ground 3 Seismic wave Enemy/target designated circle 3 (no movement) Unlimited Magic attack 1 60 120 20 15 6X target number * The actual number of blows of the magic combat technique is not exactly the same as the animation. Please refer to the number as the standard, the same below.
3 Force magic Enigma Ground ◇Ground 4 ◇Wind 2 Breath of Petrification Enemy/target designated circle 2 (no movement) Unlimited Magic attack 1 80 220 25 15 1X target number 20% chance of petrochemical
4 Force magic Enigma Ground ◇Ground 9 Spear of the Earth Enemy/Location Designated Line 4 (no movement) Unlimited Magic attack 1 120 250 25 20 1X target number
5 Force magic Enigma Ground ◇Ground 12 ◇Water breeze 4 Tree of the world Enemy/Location Designated Circle 5 (no movement) Unlimited Magic attack 1 200 300 30 20 1X target number
6 Force magic Enigma Ground ◇Earth 17 ◇Huo Kong 6 Titan Furious Shock Enemy·All Unlimited Magic attack 1 440 400 35 20 ?
7 Guidance Magic·Main Circuit Enigma Ground ◇Earth attribute central hole loop grows to Lv5 Rune of the Wall We, all Unlimited Assist 1 200 100 ? At the beginning of the drive, add physical and complete defense once; normal attacks and skills in the drive with HP recovery (damage * 20%); at the end of the drive, you can choose "Continue" to use 200EP to add full-screen magical damage and continue to enter the drive. . * 200+200 refers to the consumption of 200 EP at the beginning of the drive, and 200 EP each time you select "Continue", the same below. * The time between starting to drive the core magic until the first "continue" appears is 100ST (this time is not affected by SPD buff and drive circuit, the same below); afterwards, if you choose "continue", this command will continue until the next "continue" The time between is 50ST ("Continue" can be used for unlimited times). If you choose not to continue, the drive will stop and you can still take any action in the current round. Like ordinary magic, the use of Team Rush, combined combat skills, and S grabbing in the core magic will cause the driver to be interrupted. The same below. * When the core magic selection continues, the magic damage is fixed at 4% of the opponent’s maximum HP, and the increase of our side
8 Force magic Enigma water ◇Water 1 Ice Blade Enemy/Single (no movement) Unlimited Magic attack 1 20 100 20 15 1 10% chance to freeze (3 rounds)
9 Force magic Enigma water ◇Water 2 ◇Empty 1 Ice Blue Tears Enemy/target designated circle 2 (no movement) Unlimited Magic attack 1 60 160 20 15 1X target number
10 Force magic Enigma water ◇Water 5 ◇Ground 2 Ice hammer Enemy/target designated circle 3 (no movement) Unlimited Magic attack 1 90 190 20 20 1X target number 20% chance to freeze (3 rounds)
Skill category Skill cast unit Attributes

wdt_ID name effect range
1 Reply medicine HP2000 reply monomer
2 Chinese medicine HP5000 reply monomer
3 Big recovery medicine HP10000 reply monomer
4 Full recovery medicine HP fully recovered monomer
5 EP filler Ⅰ EP100 reply monomer
6 EP filler Ⅱ EP300 reply monomer
7 EP filler Ⅲ EP500 reply monomer
8 Resuscitation medicine The battle cannot disarm the HP1000 recovery monomer
9 Holy Medicine The battle cannot disarm the HP5000 recovery monomer
10 Holy Medicine·Change The battle cannot disarm the HP10000 recovery monomer
range

wdt_ID name Equipment type STR DEF ATS ADF MOV SPD Avoidance rate Crit rate Hit rate RNG Additional status price Starting conditions Equipment conditions
1 Powerful Destroyer·Change arms 165 3 Initial equipment Royd
2 Nunchucks arms 180 4 800 Kirund Arms Chamber of Commerce Royd
3 Threaded double stick arms 200 5 10% 180 Double nail stick, U material Royd
4 Criminal sanctioner arms 230 6 1500 Kirund Arms Chamber of Commerce Royd
5 Group saboteur arms 250 8 Qi Jue 10% 320 Criminal Punisher, U Material x2 Royd
6 Tiger Club arms 280 10 2500 Kirund Arms Chamber of Commerce Royd
7 Xuanxiang stick arms 310 12 10% 600 Tiger stick, U material x3 Royd
8 Catcher arms 350 24 5000 Kirund Arms Chamber of Commerce Royd
9 Cracker arms 400 16 Qi Jue 10% 1200 Catcher, U material x4 Royd
10 Steel tube rotating rod arms 350 10 Out of chapter initial equipment Royd
Equipment type Equipment conditions

wdt_ID Core circuit name Attributes Core magic grade HP EP STR DEF ATS ADF SPD Attribute value effect How to get
1 Shield Ground Rune of the Wall 1 200 10 10 50 10 50 0 Ground 2 Water 1 At the beginning of the battle, DEF/ADF+25% (2) Prologue, when entering the Altaïr stronghold
2 Shield Ground Rune of the Wall 2 300 20 20 70 20 70 1 Ground 4 Water 2 At the beginning of the battle, DEF/ADF+25% (3) Prologue, when entering the Altaïr stronghold
3 Shield Ground Rune of the Wall 3 400 30 30 110 30 110 2 Ground 6 Water 3 At the beginning of the battle, DEF/ADF+25% (4) Prologue, when entering the Altaïr stronghold
4 Shield Ground Rune of the Wall 4 600 40 40 150 40 150 3 Ground 8 Water 4 At the beginning of the battle, and when the HP drops below 20%, DEF/ADF+25% (5) Prologue, when entering the Altaïr stronghold
5 Shield Ground Rune of the Wall 5 800 50 50 220 50 220 4 Ground 10 Water 5 At the beginning of the battle, and when the HP drops below 20%, DEF/ADF+25% (6) Prologue, when entering the Altaïr stronghold
6 God bless Ground Rune of the Wall 1 0 0 0 0 0 0 0 In Chapter 3 or later, buy it at "Origin" in the Guidance Store in the Central Plaza for 20000 Mira
7 God bless Ground Rune of the Wall 2 0 0 0 0 0 0 0 In Chapter 3 or later, buy it at "Origin" in the Guidance Store in the Central Plaza for 20000 Mira
8 God bless Ground Rune of the Wall 3 400 40 30 70 40 140 3 Ground 6 empty 3 At the beginning of the battle, get the effect of full defense once In Chapter 3 or later, buy it at "Origin" in the Guidance Store in the Central Plaza for 20000 Mira
9 God bless Ground Rune of the Wall 4 600 60 40 110 60 210 4 Ground 8 empty 4 At the beginning of the battle, get the effect of full defense 2 times In Chapter 3 or later, buy it at "Origin" in the Guidance Store in the Central Plaza for 20000 Mira
10 God bless Ground Rune of the Wall 5 800 80 50 160 80 300 6 Ground 10 empty 5 At the beginning of the battle and when the HP drops below 20%, the effect of full defense is obtained 2 times In Chapter 3 or later, buy it at "Origin" in the Guidance Store in the Central Plaza for 20000 Mira
Attributes grade

wdt_ID name Attributes Attribute value Equipment effect How to Obtain
1 Defense 1 Ground Ground×1 DEF+6% STR-3% store
2 Defense 2 Ground Ground×3 DEF+9% STR-5% store
3 Defense 3 Ground Ground×5 DEF+12% STR-7% store
4 Hu Yaozhu Ground Ground×7 DEF+15% STR-9% Final Chapter: The Wanted Warcraft in the Streets of Seacross Bell
5 Poison Blade Ground Ground×2 10% probability of poisoning the enemy store
6 Poison Blade 2 Ground Ground×6 20% probability to poison the enemy Mishuram Fantasyland, the snake plant
7 Petrified Blade Ground Ground×2 10% probability to petrify the enemy store
8 Petrified Blade 2 Ground Ground×6 20% Probability Petrochemical Elephant Domain Treasure Box
9 Shieldbreaker Fang Ground Ground×4 15% probability enemy DEF-25% store
10 Yaomai Ground Ground×2 Water×1 The fragments dropped by the enemy +1~2 for each attribute Exchange house
Attributes