Bizhi's Track-Data
wdt_ID | character | grade | HP | EP | STR | DEF | ATS | ADF | SPD | MOV | DEX | AGL | RNG |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Royd | 150 | 31,498 | 518 | 1,512 | 1,447 | 1,455 | 1,379 | 98 | 4 | 32 | 20 | 1 |
2 | Allie | 150 | 27,390 | 711 | 1,250 | 1,240 | 1,525 | 1,516 | 97 | 3 | 33 | 22 | 5 |
3 | Tio | 150 | 23,281 | 914 | 1,120 | 1,310 | 1,594 | 1,447 | 96 | 3 | 32 | 19 | 3 |
4 | Randy | 150 | 34,237 | 475 | 1,595 | 1,448 | 1,387 | 1,242 | 95 | 5 | 30 | 20 | 2 |
5 | Noelle | 150 | 29,444 | 460 | 1,456 | 1,379 | 1,319 | 1,311 | 96 | 4 | 31 | 21 | 4 |
6 | Waji | 150 | 30,129 | 711 | 1,319 | 1,433 | 1,539 | 1,516 | 99 | 6 | 32 | 22 | 1 |
7 | Lixia | 150 | 28,759 | 400 | 1,553 | 1,172 | 1,455 | 1,447 | 98 | 5 | 34 | 23 | 2 |
8 | Dudley | 150 | 32,868 | 578 | 1,527 | 1,378 | 1,385 | 1,242 | 97 | 3 | 32 | 20 | 6 |
9 | Arios | 61 | 7,168 | 304 | 372 | 332 | 343 | 302 | 45 | 6 | 26 | 11 | 2 |
10 | Zeit | 150 | 36,976 | 1,750 | 1,568 | 1,448 | 1,566 | 1,447 | 97 | 8 | 35 | 21 | 1 |
11 | Garcia | 82 | 12,357 | 0 | 549 | 538 | 444 | 437 | 52 | 5 | 23 | 11 | 1 |
character |
wdt_ID | Skill category | Skill name | Skill cast unit | Attributes | Learning conditions | The target of the skill and the release range (the target is yourself or the circle centered on the self, or all of them are the casting range itself without movement) | Range | Types of | Force hit | CP/EP | Correction (Damage correction when attacking S skill CP maximum *1.4) | Drive ST | Hard straight ST | Knockback distance (basic attack is 1) | Number of hits (do not skip animation) | Skills cause other states (1 round refers to the turn of AT action bar, including magic drive, burst S skill, double action reward, AT clearing and other factors turn to action) | Remarks |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Force magic | Rock Blade | EnigmaⅡ | Ground | ◇Ground 1 | Enemy/Single (no movement) | Unlimited | Magic attack | 1 | 20 | 100 | 20 | 15 | 1 | 10% chance of petrochemical* | Magic has driving time, and it cannot dodge enemy attacks when driving magic. * After being attacked in the petrified state, you must hit and have a certain chance to die, the same below. | |
2 | Force magic | Seismic wave | EnigmaⅡ | Ground | ◇Ground 3 | Enemy/target designated circle 3 (no movement) | Unlimited | Magic attack | 1 | 60 | 120 | 20 | 15 | 6 × number of targets | * The actual number of blows of the magic combat technique is not exactly the same as the animation. Please refer to the number as the standard, the same below. | ||
3 | Force magic | Basilisk Breath | EnigmaⅡ | Ground | ◇Earth 5 ◇Wind 2 | Enemy/target designated circle 2 (no movement) | Unlimited | Magic attack | 1 | 80 | 220 | 25 | 15 | 1 × number of targets | 20% chance of petrochemical | ||
4 | Force magic | tossing the earth | EnigmaⅡ | Ground | ◇Ground 9 | Enemy/Location Designated Line 4 (no movement) | Unlimited | Magic attack | 1 | 120 | 250 | 25 | 20 | 1 × number of targets | |||
5 | Force magic | Tree of the world | EnigmaⅡ | Ground | ◇Ground 12 ◇Water breeze 4 | Enemy/Location Designated Circle 5 (no movement) | Unlimited | Magic attack | 1 | 200 | 300 | 30 | 20 | 1 × number of targets | |||
6 | Force magic | Titan Furious Shock | EnigmaⅡ | Ground | ◇Earth 17 ◇Huo Kong 6 | Enemy·All | Unlimited | Magic attack | 1 | 440 | 400 | 35 | 20 | ? | |||
7 | Guidance Magic·Main Circuit | Rune of the Wall | EnigmaⅡ | Ground | ◇Earth attribute central hole loop grows to Lv5 | We, all | Unlimited | Assist | 1 | 200 | 0 | 100 | 0 | ? | At the beginning of the drive, add physical and complete defense once; normal attacks and skills in the drive with HP recovery (damage * 20%); at the end of the drive, you can choose "Continue" to use 200EP to add full-screen magical damage and continue to enter the drive. . | * 200+200 refers to the consumption of 200 EP at the beginning of the drive, and 200 EP each time you select "Continue", the same below. * The time between starting to drive the core magic until the first "continue" appears is 100ST (this time is not affected by SPD buff and drive circuit, the same below); afterwards, if you choose "continue", this command will continue until the next "continue" The time between is 50ST ("Continue" can be used for unlimited times). If you choose not to continue, the drive will stop and you can still take any action in the current round. Like ordinary magic, the use of Team Rush, combined combat skills, and S grabbing in the core magic will cause the driver to be interrupted. The same below. * When the core magic selection continues, the magic damage is fixed at 4% of the opponent’s maximum HP, and the increase of our side | |
8 | Force magic | Frozen Blade | EnigmaⅡ | water | ◇Water 1 | Enemy/Single (no movement) | Unlimited | Magic attack | 1 | 20 | 100 | 20 | 15 | 1 | 10% chance to freeze (3 rounds) | ||
9 | Force magic | azure dewdrop | EnigmaⅡ | water | ◇Water 2 ◇Empty 1 | Enemy/target designated circle 2 (no movement) | Unlimited | Magic attack | 1 | 60 | 160 | 20 | 15 | 1 × number of targets | |||
10 | Force magic | Ice hammer | EnigmaⅡ | water | ◇Water 5 ◇Earth 2 | Enemy/target designated circle 3 (no movement) | Unlimited | Magic attack | 1 | 90 | 190 | 20 | 20 | 1 × number of targets | 20% chance to freeze (3 rounds) | ||
Skill category | Skill cast unit | Attributes |
wdt_ID | Item Name | Item type | Shop selling price (0 means no purchase) | Recovery price | range | Item effect | How to start |
---|---|---|---|---|---|---|---|
1 | Reply medicine | Reply to props | 200 | 50 | monomer | HP2000 reply | 【Purchase】Department "Time" 1F grocery store "Sazak" |
2 | Chinese medicine | Reply to props | 800 | 200 | monomer | HP5000 reply | 【Purchase】Department "Time" 1F grocery store "Sazak" |
3 | Big recovery medicine | Reply to props | 2,000 | 500 | monomer | HP10000 reply | 【Purchase】Department "Time" 1F grocery store "Sazak" |
4 | Full recovery medicine | Reply to props | 0 | 1,250 | monomer | HP fully recovered | 【Treasure Chest】Old Mine |
5 | EP filler Ⅰ | Reply to props | 500 | 125 | monomer | EP100 reply | 【Purchase】Department "Time" 1F grocery store "Sazak" |
6 | EP filler Ⅱ | Reply to props | 2,000 | 500 | monomer | EP300 reply | 【Purchase】Department "Time" 1F grocery store "Sazak" |
7 | EP filler Ⅲ | Reply to props | 0 | 1,250 | monomer | EP500 reply | 【Treasure Chest】Ancient Battlefield |
8 | Resurrection medicine | Reply to props | 500 | 125 | monomer | Cancel【Unable to Fight】Recovery HP1000 | 【Purchase】Department "Time" 1F grocery store "Sazak" |
9 | Holy Medicine | Reply to props | 2,500 | 625 | monomer | Remove [Unable to Fight] HP5000 recovery | 【Purchase】Department "Time" 1F grocery store "Sazak" |
10 | Holy Medicine·Change | Reply to props | 0 | 1,875 | monomer | Remove [Unable to Fight] HP10000 recovery | 【Treasure Chest】Wetlands |
Item type |
wdt_ID | name | Equipment type | Applicable role | STR | DEF | ATS | ADF | MOV | SPD | Avoidance rate | Crit rate | Hit rate | RNG | Additional status | price | How to start |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Powerful Destroyer·Change | arms | Royd | 165 | 3 | – | – | – | – | – | – | – | – | – | – | 【Auto Start】Early Equipment |
2 | Nunchucks | arms | Royd | 180 | 4 | – | – | – | – | – | – | – | – | – | 800 | [Purchase] Kirund Arms Chamber of Commerce |
3 | Threaded double stick | arms | Royd | 200 | 5 | – | – | – | – | 10% | – | – | – | – | 180 | 【Renovation】Double Nail Stick, U Substance |
4 | Criminal buster | arms | Royd | 230 | 6 | – | – | – | – | – | – | – | – | – | 1500 | [Purchase] Kirund Arms Chamber of Commerce |
5 | Group saboteur | arms | Royd | 250 | 8 | – | – | – | – | – | – | – | – | Fainting 10% | 320 | [Transformation] Criminal Buster, U Substance x2 |
6 | Tiger Club | arms | Royd | 280 | 10 | – | – | – | – | – | – | – | – | – | 2500 | [Purchase] Kirund Arms Chamber of Commerce |
7 | Xuanxiang stick | arms | Royd | 310 | 12 | – | – | – | – | 10% | – | – | – | – | 600 | [Remodeling] Tiger Stick, U Substance x3 |
8 | Catcher | arms | Royd | 350 | 24 | – | – | – | – | – | – | – | – | – | 5000 | [Purchase] Kirund Arms Chamber of Commerce |
9 | Cracker | arms | Royd | 400 | 16 | – | – | – | – | – | – | – | – | Fainting 10% | 1200 | [Remodeling] Catcher, U Substance x4 |
10 | Steel tube rotating rod | arms | Royd | 350 | 10 | – | – | – | – | – | – | – | – | – | – | [Automatic start] Initial equipment of broken chapters |
Equipment type | Applicable role |
wdt_ID | name | Attributes | Attribute value | Equipment effect | How to Obtain |
---|---|---|---|---|---|
1 | Defense 1 | Ground | Ground×1 | DEF+6%·STR-3% | [Synthesis] Land: 40 |
2 | Defense 2 | Ground | Ground×3 | DEF+9%·STR-5% | [Synthesis] Land: 200 |
3 | Defense 3 | Ground | Ground×5 | DEF+12%·STR-7% | [Synthesis] Land: 1000 |
4 | Hu Yaozhu | Ground | Ground×7 | DEF+15%·STR-9% | [Reward] Final Chapter: The Most Wanted Monsters in Siklos Bell Street |
5 | Poison Blade | Ground | Ground×2 | 10% probability of poisoning the enemy | [Synthesis] Land: 150 |
6 | Poison Blade 2 | Ground | Ground×6 | 20% probability to poison the enemy | [Drop] Chapter 4 17 Days Later Mishuram Fantasyland, Snake Plant |
7 | Petrified Blade | Ground | Ground×2 | 10% probability to petrify the enemy | [Synthesis] Land: 300 |
8 | Petrified Blade 2 | Ground | Ground×6 | 20% chance to petrify the enemy | 【Treasure Chest】Elephant Field |
9 | Shieldbreaker Fang | Ground | Ground×4 | 15% probability enemy DEF-25% | [Synthesis] Land: 500 |
10 | Yaomai | Ground | Ground×2 Water×1 | The fragments dropped by the enemy +1~2 for each attribute | [Exchange] Poison Blade + U Substance + Betta |
Attributes |
wdt_ID | character | grade | HP | EP | STR | DEF | ATS | ADF | SPD | MOV | DEX | AGL | RNG |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Royd | 150 | 31,498 | 518 | 1,512 | 1,447 | 1,455 | 1,379 | 98 | 4 | 32 | 20 | 1 |
2 | Allie | 150 | 27,390 | 711 | 1,250 | 1,240 | 1,525 | 1,516 | 97 | 3 | 33 | 22 | 5 |
3 | Tio | 150 | 23,281 | 914 | 1,120 | 1,310 | 1,594 | 1,447 | 96 | 3 | 32 | 19 | 3 |
4 | Randy | 150 | 34,237 | 475 | 1,595 | 1,448 | 1,387 | 1,242 | 95 | 5 | 30 | 20 | 2 |
5 | Noelle | 150 | 29,444 | 460 | 1,456 | 1,379 | 1,319 | 1,311 | 96 | 4 | 31 | 21 | 4 |
6 | Waji | 150 | 30,129 | 711 | 1,319 | 1,433 | 1,539 | 1,516 | 99 | 6 | 32 | 22 | 1 |
7 | Lixia | 150 | 28,759 | 400 | 1,553 | 1,172 | 1,455 | 1,447 | 98 | 5 | 34 | 23 | 2 |
8 | Dudley | 150 | 32,868 | 578 | 1,527 | 1,378 | 1,385 | 1,242 | 97 | 3 | 32 | 20 | 6 |
9 | Arios | 61 | 7,168 | 304 | 372 | 332 | 343 | 302 | 45 | 6 | 26 | 11 | 2 |
10 | Zeit | 150 | 36,976 | 1,750 | 1,568 | 1,448 | 1,566 | 1,447 | 97 | 8 | 35 | 21 | 1 |
11 | Garcia | 82 | 12,357 | 0 | 549 | 538 | 444 | 437 | 52 | 5 | 23 | 11 | 1 |
character |
wdt_ID | Skill category | Skill name | Skill cast unit | Attributes | Learning conditions | The target of the skill and the release range (the target is yourself or the circle centered on the self, or all of them are the casting range itself without movement) | Range | Types of | Force hit | CP/EP | Correction (Damage correction when attacking S skill CP maximum *1.4) | Drive ST | Hard straight ST | Knockback distance (basic attack is 1) | Number of hits (do not skip animation) | Skills cause other states (1 round refers to the turn of AT action bar, including magic drive, burst S skill, double action reward, AT clearing and other factors turn to action) | Remarks |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Force magic | Rock Blade | EnigmaⅡ | Ground | ◇Ground 1 | Enemy/Single (no movement) | Unlimited | Magic attack | 1 | 20 | 100 | 20 | 15 | 1 | 10% chance of petrochemical* | Magic has driving time, and it cannot dodge enemy attacks when driving magic. * After being attacked in the petrified state, you must hit and have a certain chance to die, the same below. | |
2 | Force magic | Seismic wave | EnigmaⅡ | Ground | ◇Ground 3 | Enemy/target designated circle 3 (no movement) | Unlimited | Magic attack | 1 | 60 | 120 | 20 | 15 | 6 × number of targets | * The actual number of blows of the magic combat technique is not exactly the same as the animation. Please refer to the number as the standard, the same below. | ||
3 | Force magic | Basilisk Breath | EnigmaⅡ | Ground | ◇Earth 5 ◇Wind 2 | Enemy/target designated circle 2 (no movement) | Unlimited | Magic attack | 1 | 80 | 220 | 25 | 15 | 1 × number of targets | 20% chance of petrochemical | ||
4 | Force magic | tossing the earth | EnigmaⅡ | Ground | ◇Ground 9 | Enemy/Location Designated Line 4 (no movement) | Unlimited | Magic attack | 1 | 120 | 250 | 25 | 20 | 1 × number of targets | |||
5 | Force magic | Tree of the world | EnigmaⅡ | Ground | ◇Ground 12 ◇Water breeze 4 | Enemy/Location Designated Circle 5 (no movement) | Unlimited | Magic attack | 1 | 200 | 300 | 30 | 20 | 1 × number of targets | |||
6 | Force magic | Titan Furious Shock | EnigmaⅡ | Ground | ◇Earth 17 ◇Huo Kong 6 | Enemy·All | Unlimited | Magic attack | 1 | 440 | 400 | 35 | 20 | ? | |||
7 | Guidance Magic·Main Circuit | Rune of the Wall | EnigmaⅡ | Ground | ◇Earth attribute central hole loop grows to Lv5 | We, all | Unlimited | Assist | 1 | 200 | 0 | 100 | 0 | ? | At the beginning of the drive, add physical and complete defense once; normal attacks and skills in the drive with HP recovery (damage * 20%); at the end of the drive, you can choose "Continue" to use 200EP to add full-screen magical damage and continue to enter the drive. . | * 200+200 refers to the consumption of 200 EP at the beginning of the drive, and 200 EP each time you select "Continue", the same below. * The time between starting to drive the core magic until the first "continue" appears is 100ST (this time is not affected by SPD buff and drive circuit, the same below); afterwards, if you choose "continue", this command will continue until the next "continue" The time between is 50ST ("Continue" can be used for unlimited times). If you choose not to continue, the drive will stop and you can still take any action in the current round. Like ordinary magic, the use of Team Rush, combined combat skills, and S grabbing in the core magic will cause the driver to be interrupted. The same below. * When the core magic selection continues, the magic damage is fixed at 4% of the opponent’s maximum HP, and the increase of our side | |
8 | Force magic | Frozen Blade | EnigmaⅡ | water | ◇Water 1 | Enemy/Single (no movement) | Unlimited | Magic attack | 1 | 20 | 100 | 20 | 15 | 1 | 10% chance to freeze (3 rounds) | ||
9 | Force magic | azure dewdrop | EnigmaⅡ | water | ◇Water 2 ◇Empty 1 | Enemy/target designated circle 2 (no movement) | Unlimited | Magic attack | 1 | 60 | 160 | 20 | 15 | 1 × number of targets | |||
10 | Force magic | Ice hammer | EnigmaⅡ | water | ◇Water 5 ◇Earth 2 | Enemy/target designated circle 3 (no movement) | Unlimited | Magic attack | 1 | 90 | 190 | 20 | 20 | 1 × number of targets | 20% chance to freeze (3 rounds) | ||
Skill category | Skill cast unit | Attributes |
wdt_ID | Item Name | Item type | Shop selling price (0 means no purchase) | Recovery price | range | Item effect | How to start |
---|---|---|---|---|---|---|---|
1 | Reply medicine | Reply to props | 200 | 50 | monomer | HP2000 reply | 【Purchase】Department "Time" 1F grocery store "Sazak" |
2 | Chinese medicine | Reply to props | 800 | 200 | monomer | HP5000 reply | 【Purchase】Department "Time" 1F grocery store "Sazak" |
3 | Big recovery medicine | Reply to props | 2,000 | 500 | monomer | HP10000 reply | 【Purchase】Department "Time" 1F grocery store "Sazak" |
4 | Full recovery medicine | Reply to props | 0 | 1,250 | monomer | HP fully recovered | 【Treasure Chest】Old Mine |
5 | EP filler Ⅰ | Reply to props | 500 | 125 | monomer | EP100 reply | 【Purchase】Department "Time" 1F grocery store "Sazak" |
6 | EP filler Ⅱ | Reply to props | 2,000 | 500 | monomer | EP300 reply | 【Purchase】Department "Time" 1F grocery store "Sazak" |
7 | EP filler Ⅲ | Reply to props | 0 | 1,250 | monomer | EP500 reply | 【Treasure Chest】Ancient Battlefield |
8 | Resurrection medicine | Reply to props | 500 | 125 | monomer | Cancel【Unable to Fight】Recovery HP1000 | 【Purchase】Department "Time" 1F grocery store "Sazak" |
9 | Holy Medicine | Reply to props | 2,500 | 625 | monomer | Remove [Unable to Fight] HP5000 recovery | 【Purchase】Department "Time" 1F grocery store "Sazak" |
10 | Holy Medicine·Change | Reply to props | 0 | 1,875 | monomer | Remove [Unable to Fight] HP10000 recovery | 【Treasure Chest】Wetlands |
Item type |
wdt_ID | name | Equipment type | Applicable role | STR | DEF | ATS | ADF | MOV | SPD | Avoidance rate | Crit rate | Hit rate | RNG | Additional status | price | How to start |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Powerful Destroyer·Change | arms | Royd | 165 | 3 | – | – | – | – | – | – | – | – | – | – | 【Auto Start】Early Equipment |
2 | Nunchucks | arms | Royd | 180 | 4 | – | – | – | – | – | – | – | – | – | 800 | [Purchase] Kirund Arms Chamber of Commerce |
3 | Threaded double stick | arms | Royd | 200 | 5 | – | – | – | – | 10% | – | – | – | – | 180 | 【Renovation】Double Nail Stick, U Substance |
4 | Criminal buster | arms | Royd | 230 | 6 | – | – | – | – | – | – | – | – | – | 1500 | [Purchase] Kirund Arms Chamber of Commerce |
5 | Group saboteur | arms | Royd | 250 | 8 | – | – | – | – | – | – | – | – | Fainting 10% | 320 | [Transformation] Criminal Buster, U Substance x2 |
6 | Tiger Club | arms | Royd | 280 | 10 | – | – | – | – | – | – | – | – | – | 2500 | [Purchase] Kirund Arms Chamber of Commerce |
7 | Xuanxiang stick | arms | Royd | 310 | 12 | – | – | – | – | 10% | – | – | – | – | 600 | [Remodeling] Tiger Stick, U Substance x3 |
8 | Catcher | arms | Royd | 350 | 24 | – | – | – | – | – | – | – | – | – | 5000 | [Purchase] Kirund Arms Chamber of Commerce |
9 | Cracker | arms | Royd | 400 | 16 | – | – | – | – | – | – | – | – | Fainting 10% | 1200 | [Remodeling] Catcher, U Substance x4 |
10 | Steel tube rotating rod | arms | Royd | 350 | 10 | – | – | – | – | – | – | – | – | – | – | [Automatic start] Initial equipment of broken chapters |
Equipment type | Applicable role |
wdt_ID | name | Attributes | Attribute value | Equipment effect | How to Obtain |
---|---|---|---|---|---|
1 | Defense 1 | Ground | Ground×1 | DEF+6%·STR-3% | [Synthesis] Land: 40 |
2 | Defense 2 | Ground | Ground×3 | DEF+9%·STR-5% | [Synthesis] Land: 200 |
3 | Defense 3 | Ground | Ground×5 | DEF+12%·STR-7% | [Synthesis] Land: 1000 |
4 | Hu Yaozhu | Ground | Ground×7 | DEF+15%·STR-9% | [Reward] Final Chapter: The Most Wanted Monsters in Siklos Bell Street |
5 | Poison Blade | Ground | Ground×2 | 10% probability of poisoning the enemy | [Synthesis] Land: 150 |
6 | Poison Blade 2 | Ground | Ground×6 | 20% probability to poison the enemy | [Drop] Chapter 4 17 Days Later Mishuram Fantasyland, Snake Plant |
7 | Petrified Blade | Ground | Ground×2 | 10% probability to petrify the enemy | [Synthesis] Land: 300 |
8 | Petrified Blade 2 | Ground | Ground×6 | 20% chance to petrify the enemy | 【Treasure Chest】Elephant Field |
9 | Shieldbreaker Fang | Ground | Ground×4 | 15% probability enemy DEF-25% | [Synthesis] Land: 500 |
10 | Yaomai | Ground | Ground×2 Water×1 | The fragments dropped by the enemy +1~2 for each attribute | [Exchange] Poison Blade + U Substance + Betta |
Attributes |