Bizhi's Track-Data

wdt_ID character grade HP EP STR DEF ATS ADF SPD MOV DEX AGL RNG
1 Royd 150 31,498 518 1,512 1,447 1,455 1,379 98 4 32 20 1
2 Allie 150 27,390 711 1,250 1,240 1,525 1,516 97 3 33 22 5
3 Tio 150 23,281 914 1,120 1,310 1,594 1,447 96 3 32 19 3
4 Randy 150 34,237 475 1,595 1,448 1,387 1,242 95 5 30 20 2
5 Noelle 150 29,444 460 1,456 1,379 1,319 1,311 96 4 31 21 4
6 Waji 150 30,129 711 1,319 1,433 1,539 1,516 99 6 32 22 1
7 Lixia 150 28,759 400 1,553 1,172 1,455 1,447 98 5 34 23 2
8 Dudley 150 32,868 578 1,527 1,378 1,385 1,242 97 3 32 20 6
9 Arios 61 7,168 304 372 332 343 302 45 6 26 11 2
10 Zeit 150 36,976 1,750 1,568 1,448 1,566 1,447 97 8 35 21 1
11 Garcia 82 12,357 0 549 538 444 437 52 5 23 11 1
character

wdt_ID Skill category Skill name Skill cast unit Attributes Learning conditions The target of the skill and the release range (the target is yourself or the circle centered on the self, or all of them are the casting range itself without movement) Range Types of Force hit CP/EP Correction (Damage correction when attacking S skill CP maximum *1.4) Drive ST Hard straight ST Knockback distance (basic attack is 1) Number of hits (do not skip animation) Skills cause other states (1 round refers to the turn of AT action bar, including magic drive, burst S skill, double action reward, AT clearing and other factors turn to action) Remarks
1 Force magic Rock Blade EnigmaⅡ Ground ◇Ground 1 Enemy/Single (no movement) Unlimited Magic attack 1 20 100 20 15 1 10% chance of petrochemical* Magic has driving time, and it cannot dodge enemy attacks when driving magic. * After being attacked in the petrified state, you must hit and have a certain chance to die, the same below.
2 Force magic Seismic wave EnigmaⅡ Ground ◇Ground 3 Enemy/target designated circle 3 (no movement) Unlimited Magic attack 1 60 120 20 15 6 × number of targets * The actual number of blows of the magic combat technique is not exactly the same as the animation. Please refer to the number as the standard, the same below.
3 Force magic Basilisk Breath EnigmaⅡ Ground ◇Earth 5 ◇Wind 2 Enemy/target designated circle 2 (no movement) Unlimited Magic attack 1 80 220 25 15 1 × number of targets 20% chance of petrochemical
4 Force magic tossing the earth EnigmaⅡ Ground ◇Ground 9 Enemy/Location Designated Line 4 (no movement) Unlimited Magic attack 1 120 250 25 20 1 × number of targets
5 Force magic Tree of the world EnigmaⅡ Ground ◇Ground 12 ◇Water breeze 4 Enemy/Location Designated Circle 5 (no movement) Unlimited Magic attack 1 200 300 30 20 1 × number of targets
6 Force magic Titan Furious Shock EnigmaⅡ Ground ◇Earth 17 ◇Huo Kong 6 Enemy·All Unlimited Magic attack 1 440 400 35 20 ?
7 Guidance Magic·Main Circuit Rune of the Wall EnigmaⅡ Ground ◇Earth attribute central hole loop grows to Lv5 We, all Unlimited Assist 1 200 0 100 0 ? At the beginning of the drive, add physical and complete defense once; normal attacks and skills in the drive with HP recovery (damage * 20%); at the end of the drive, you can choose "Continue" to use 200EP to add full-screen magical damage and continue to enter the drive. . * 200+200 refers to the consumption of 200 EP at the beginning of the drive, and 200 EP each time you select "Continue", the same below. * The time between starting to drive the core magic until the first "continue" appears is 100ST (this time is not affected by SPD buff and drive circuit, the same below); afterwards, if you choose "continue", this command will continue until the next "continue" The time between is 50ST ("Continue" can be used for unlimited times). If you choose not to continue, the drive will stop and you can still take any action in the current round. Like ordinary magic, the use of Team Rush, combined combat skills, and S grabbing in the core magic will cause the driver to be interrupted. The same below. * When the core magic selection continues, the magic damage is fixed at 4% of the opponent’s maximum HP, and the increase of our side
8 Force magic Frozen Blade EnigmaⅡ water ◇Water 1 Enemy/Single (no movement) Unlimited Magic attack 1 20 100 20 15 1 10% chance to freeze (3 rounds)
9 Force magic azure dewdrop EnigmaⅡ water ◇Water 2 ◇Empty 1 Enemy/target designated circle 2 (no movement) Unlimited Magic attack 1 60 160 20 15 1 × number of targets
10 Force magic Ice hammer EnigmaⅡ water ◇Water 5 ◇Earth 2 Enemy/target designated circle 3 (no movement) Unlimited Magic attack 1 90 190 20 20 1 × number of targets 20% chance to freeze (3 rounds)
Skill category Skill cast unit Attributes

wdt_ID Item Name Item type Shop selling price (0 means no purchase) Recovery price range Item effect How to start
1 Reply medicine Reply to props 200 50 monomer HP2000 reply 【Purchase】Department "Time" 1F grocery store "Sazak"
2 Chinese medicine Reply to props 800 200 monomer HP5000 reply 【Purchase】Department "Time" 1F grocery store "Sazak"
3 Big recovery medicine Reply to props 2,000 500 monomer HP10000 reply 【Purchase】Department "Time" 1F grocery store "Sazak"
4 Full recovery medicine Reply to props 0 1,250 monomer HP fully recovered 【Treasure Chest】Old Mine
5 EP filler Ⅰ Reply to props 500 125 monomer EP100 reply 【Purchase】Department "Time" 1F grocery store "Sazak"
6 EP filler Ⅱ Reply to props 2,000 500 monomer EP300 reply 【Purchase】Department "Time" 1F grocery store "Sazak"
7 EP filler Ⅲ Reply to props 0 1,250 monomer EP500 reply 【Treasure Chest】Ancient Battlefield
8 Resurrection medicine Reply to props 500 125 monomer Cancel【Unable to Fight】Recovery HP1000 【Purchase】Department "Time" 1F grocery store "Sazak"
9 Holy Medicine Reply to props 2,500 625 monomer Remove [Unable to Fight] HP5000 recovery 【Purchase】Department "Time" 1F grocery store "Sazak"
10 Holy Medicine·Change Reply to props 0 1,875 monomer Remove [Unable to Fight] HP10000 recovery 【Treasure Chest】Wetlands
Item type

wdt_ID name Equipment type Applicable role STR DEF ATS ADF MOV SPD Avoidance rate Crit rate Hit rate RNG Additional status price How to start
1 Powerful Destroyer·Change arms Royd 165 3 【Auto Start】Early Equipment
2 Nunchucks arms Royd 180 4 800 [Purchase] Kirund Arms Chamber of Commerce
3 Threaded double stick arms Royd 200 5 10% 180 【Renovation】Double Nail Stick, U Substance
4 Criminal buster arms Royd 230 6 1500 [Purchase] Kirund Arms Chamber of Commerce
5 Group saboteur arms Royd 250 8 Fainting 10% 320 [Transformation] Criminal Buster, U Substance x2
6 Tiger Club arms Royd 280 10 2500 [Purchase] Kirund Arms Chamber of Commerce
7 Xuanxiang stick arms Royd 310 12 10% 600 [Remodeling] Tiger Stick, U Substance x3
8 Catcher arms Royd 350 24 5000 [Purchase] Kirund Arms Chamber of Commerce
9 Cracker arms Royd 400 16 Fainting 10% 1200 [Remodeling] Catcher, U Substance x4
10 Steel tube rotating rod arms Royd 350 10 [Automatic start] Initial equipment of broken chapters
Equipment type Applicable role

wdt_ID icon name Attributes Core magic grade HP EP STR DEF ATS ADF SPD Attribute value effect How to get
1 Shield Ground Rune of the Wall 1 200 10 10 50 10 50 0 Ground 2 Water 1 At the beginning of the battle, DEF/ADF+25% (2) Prologue, when entering the Altaïr stronghold
2 Shield Ground Rune of the Wall 2 300 20 20 70 20 70 1 Ground 4 Water 2 At the beginning of the battle, DEF/ADF+25% (3) Prologue, when entering the Altaïr stronghold
3 Shield Ground Rune of the Wall 3 400 30 30 110 30 110 2 Ground 6 Water 3 At the beginning of the battle, DEF/ADF+25% (4) Prologue, when entering the Altaïr stronghold
4 Shield Ground Rune of the Wall 4 600 40 40 150 40 150 3 Ground 8 Water 4 At the beginning of the battle, and when the HP drops below 20% (only once per battle), DEF/ADF+25% (5) Prologue, when entering the Altaïr stronghold
5 Shield Ground Rune of the Wall 5 800 50 50 220 50 220 4 Ground 10 Water 5 At the beginning of the battle, and when the HP drops below 20% (only once per battle), DEF/ADF+50% (6) Prologue, when entering the Altaïr stronghold
6 Aegis Ground Rune of the Wall 1 0 0 0 0 0 0 0 In Chapter 3 or later, buy it at "Origin" in the Guidance Store in the Central Plaza for 20000 Mira
7 Aegis Ground Rune of the Wall 2 0 0 0 0 0 0 0 In Chapter 3 or later, buy it at "Origin" in the Guidance Store in the Central Plaza for 20000 Mira
8 Aegis Ground Rune of the Wall 3 400 40 30 70 40 140 3 Ground 6 empty 3 At the beginning of the battle, get the effect of full defense once In Chapter 3 or later, buy it at "Origin" in the Guidance Store in the Central Plaza for 20000 Mira
9 Aegis Ground Rune of the Wall 4 600 60 40 110 60 210 4 Ground 8 empty 4 At the beginning of the battle, get the effect of full defense 2 times In Chapter 3 or later, buy it at "Origin" in the Guidance Store in the Central Plaza for 20000 Mira
10 Aegis Ground Rune of the Wall 5 800 80 50 160 80 300 6 Ground 10 empty 5 At the beginning of the battle, and when the HP drops below 20% (only once per battle), the effect of full defense is obtained 2 times In Chapter 3 or later, buy it at "Origin" in the Guidance Store in the Central Plaza for 20000 Mira
name Attributes grade

wdt_ID name Attributes Attribute value Equipment effect How to Obtain
1 Defense 1 Ground Ground×1 DEF+6%·STR-3% [Synthesis] Land: 40
2 Defense 2 Ground Ground×3 DEF+9%·STR-5% [Synthesis] Land: 200
3 Defense 3 Ground Ground×5 DEF+12%·STR-7% [Synthesis] Land: 1000
4 Hu Yaozhu Ground Ground×7 DEF+15%·STR-9% [Reward] Final Chapter: The Most Wanted Monsters in Siklos Bell Street
5 Poison Blade Ground Ground×2 10% probability of poisoning the enemy [Synthesis] Land: 150
6 Poison Blade 2 Ground Ground×6 20% probability to poison the enemy [Drop] Chapter 4 17 Days Later Mishuram Fantasyland, Snake Plant
7 Petrified Blade Ground Ground×2 10% probability to petrify the enemy [Synthesis] Land: 300
8 Petrified Blade 2 Ground Ground×6 20% chance to petrify the enemy 【Treasure Chest】Elephant Field
9 Shieldbreaker Fang Ground Ground×4 15% probability enemy DEF-25% [Synthesis] Land: 500
10 Yaomai Ground Ground×2 Water×1 The fragments dropped by the enemy +1~2 for each attribute [Exchange] Poison Blade + U Substance + Betta
Attributes