Trajectory of the Sky 3RD-Data

wdt_ID name Attributes Casting unit Necessary attribute value or acquisition condition Target and scope Types of Consume EP/CP Damage correction Other effects Drive ST Hard straight ST Number of blows
1 Stone Hammer Ground place 1 Enemy/Single attack 10 15 20 20 1
2 Spear of the Earth Ground Ground 5 Enemy/Single attack 40 300 20 20 3
3 Breath of the Rock Ground Land 3 Enemy/Single attack 30 100 20% Chance Petrochemical 20 20 1
4 Boulder Impact Ground Ground 3 Air 2 Enemy/Target Designation Circle 3 attack 40 20 25 20 1
5 Cloud of Rocks Ground Ground 5 Wind 3 Enemy/Target Designation Circle 3 attack 60 100 20% Chance Petrochemical 30 20 1
6 Celestial hammer Ground Earth 10 Fire 6 Enemy/Target Designation Circle 3 attack 80 300 30 20 1
7 Titan's Roar Ground Ground 8 empty 4 Enemy·All attack 70 50 30 20 5
8 Destruction of the Earth Ground Ground 14 empty 12 Enemy·All attack 160 300 35 20 7
9 Water Arrow water Water1 Enemy/Single attack 10 10 20 20 1
10 Ice Blue Shock water Water 5 Enemy/Single attack 40 250 20 20 1
Attributes Casting unit

wdt_ID name effect range
1 Reply medicine HP2000 reply monomer
2 Chinese medicine HP5000 reply monomer
3 Big recovery medicine HP10000 reply monomer
4 Full recovery medicine HP fully recovered monomer
5 Resuscitation medicine The battle cannot disarm the HP1000 recovery monomer
6 Holy Medicine The battle cannot be cancelled and HP is fully restored monomer
7 Resurrection powder The battle can't be dispelled, HP can be fully restored to CP+100 monomer
8 Resurrection capsule Combat can not be dispelled HP, fully restored to CP+200 monomer
9 Medicine of Palm Poison, sealing technique, darkness release HP2000 recovery monomer
10 Active medicine Freeze, petrochemical release HP2000 recovery monomer
range

wdt_ID name Equipment type STR DEF ATS ADF MOV SPD DEX AGL RNG Additional status price Starting conditions Equipment conditions
1 Knight bow arms 100 4 Initial equipment Kevin
2 Jet bow arms 200 4 100 Stele: Stronghold Kevin
3 hound arms 300 5 500 Stele: South Gransel Kevin
4 Solo bow arms 400 5 500 Stone stele: point of difference Kevin
5 Magic bow eternity arms 500 6 Treasure Box: The Way of Gold Kevin
6 Invisible crossbow arms 600 5 2000 Stele: Lou Locker Dormitory Kevin
7 Giant bow arms 700 6 Treasure Chest: Grimsel Little Fortress Kevin
8 Forest bow arms 800 6 4000 Stele: Labyrinth of Light·Entrance Kevin
9 Eclipse bow arms 900 6 8000 Stele: Elbe Tour Kevin
10 Punisher arms 1,000 7 Treasure Chest: Old School Building Kevin
Equipment type Equipment conditions

wdt_ID name Attributes Attribute value Effect description How to start
1 HP1 water Water1 HP limit increased by 3% Episode 1·The Hermit’s Courtyard Stone->|Seal Area/Lower Floor
2 HP2 water Water 3 HP limit increased by 6% At the end of Episode 1 · BOSS battle "Dark Night Undersea·Bev" drop (100%·15%); Chapter 2 · Gransel South Block Stone ->|Meeting Point; Chapter 2 · Gransel South Block Power Guidance Workshop 3F Treasure Box
3 HP3 water Water 5 HP limit increased by 9% Episode 1 · Arena BOSS battle "Darkfallen" drop (100%·15%); at the end of episode 2 · Sealed area BOSS battle "Lostolm" drop (100%·15%); Chapter 3: Silver Dao Treasure Box; Chapter 3 · The Road of Gold and the Road of Silver Stele -> | Grimsel Little Fortress
4 HP4 water Water 8 HP limit increased by 12% Chapter 3: The Way of Gold and the Way of Silver Boss Battle, the final form of pseudo-Kevin/Lisi "Glimore" drop (100%·15%); Chapter 4: The Forest Treasure Box of St. Croix; Chapter 4· St. Croix Forest Stele->|Abyss, Phantom City; Chapter 4 · St. Croix Forest Boss Battle, Pseudo Sherazard’s final form "Glimore" drop (100%·15%)
5 Shui Yaozhu water Water 12 HP limit increased by 15% (HP5) Chapter 5·Light Labyrinth·Entrance Stele->|The Abyss, Phantom City; At the end of Chapter 5·The end of the Labyrinth of Light BOSS battle "Arakne·Kiguma" drop (10%·16%); Chapter 6, Chapter 2 Part · Mirror in the Secret Chamber 3F treasure chest; final words (before going to the Phantom City) · Abyss "Arakne Kiguma" drop (10%·16%)
6 EP1 fantasy Magic 2 Time 1 Space 1 EP upper limit increased by 3% Episode 1·The Hermit’s Courtyard Stone->|Seal Area/Lower Floor
7 EP2 fantasy Magic 3 Time 2 Space 2 EP upper limit increased by 6% Episode 2-Gransell City Hall Stone Tablet ->|Meeting Place
8 EP3 fantasy Magic 5 Time 3 Space 3 EP limit increased by 9% Chapter 3 · Stele at the place of difference -> | Grimsel small fortress; Chapter 4 · Bastal Channel BOSS battle, the final form of the pseudo Yanilas "Glimore" drop (100%·20%); The fourth Words · Grimsel small fortress BOSS battle, the final form of the pseudo-Agat "Glimore" drop (100%·20%)
9 EP4 fantasy Magic 8 Time 5 Space 5 EP upper limit increased by 12% Episode 4 St. Croix's Forest Stele ->|The Abyss, Phantom City
10 Yin Yaozhu fantasy Magic 12 Hours 8 Space 8 The upper limit of EP is increased by 15% (EP5) Chapter 5·Light Labyrinth·Entrance Stele->|Abyss and Phantom City; Chapter 6·Elbe Traveling Treasure Box; Chapter 6 Part 2·The top BOSS of the Mirror in the Secret House battle "Misty" drop (100% ·33%); Final words (before going to the Phantom City) ·Sungate ③"Mist Fragrance" drop (100%·33%)
Attributes