Trajectory of the Sky 3RD-Data

wdt_ID name Attributes Casting unit Necessary attribute value or acquisition condition Target and scope Types of Consume EP/CP Damage correction Other effects Drive ST Hard straight ST Number of blows
1 Stone Hammer Ground place 1 Enemy/Single attack 10 15 20 20 1
2 Spear of the Earth Ground Ground 5 Enemy/Single attack 40 300 20 20 3
3 Breath of the Rock Ground Land 3 Enemy/Single attack 30 100 20% Chance Petrochemical 20 20 1
4 Boulder Impact Ground Ground 3 Air 2 Enemy/Target Designation Circle 3 attack 40 20 25 20 1
5 Cloud of Rocks Ground Ground 5 Wind 3 Enemy/Target Designation Circle 3 attack 60 100 20% Chance Petrochemical 30 20 1
6 Celestial hammer Ground Earth 10 Fire 6 Enemy/Target Designation Circle 3 attack 80 300 30 20 1
7 Titan's Roar Ground Ground 8 empty 4 Enemy·All attack 70 50 30 20 5
8 Destruction of the Earth Ground Ground 14 empty 12 Enemy·All attack 160 300 35 20 7
9 Water Arrow water Water1 Enemy/Single attack 10 10 20 20 1
10 Ice Blue Shock water Water 5 Enemy/Single attack 40 250 20 20 1
Attributes Casting unit

wdt_ID name effect range
1 Reply medicine HP2000 reply monomer
2 Chinese medicine HP5000 reply monomer
3 Big recovery medicine HP10000 reply monomer
4 Full recovery medicine HP fully recovered monomer
5 Resuscitation medicine The battle cannot disarm the HP1000 recovery monomer
6 Holy Medicine The battle cannot be cancelled and HP is fully restored monomer
7 Resurrection powder The battle can't be dispelled, HP can be fully restored to CP+100 monomer
8 Resurrection capsule Combat can not be dispelled HP, fully restored to CP+200 monomer
9 Medicine of Palm Poison, sealing technique, darkness release HP2000 recovery monomer
10 Active medicine Freeze, petrochemical release HP2000 recovery monomer
range

wdt_ID name Equipment type STR DEF ATS ADF MOV SPD DEX AGL RNG range Additional status price Starting conditions Equipment conditions
1 Knight bow arms 100 4 1 Initial equipment Kevin
2 Jet bow arms 200 4 1 100 Stele: Stronghold Kevin
3 hound arms 300 5 1 500 Stele: South Gransel Kevin
4 Solo bow arms 400 5 1 500 Stone stele: point of difference Kevin
5 Magic bow eternity arms 500 25 15 6 1 Treasure Box: The Way of Gold Kevin
6 Invisible crossbow arms 600 5 1 2000 Stele: Lou Locker Dormitory Kevin
7 Giant bow arms 700 50 20 6 1 Treasure Chest: Grimsel Little Fortress Kevin
8 Forest bow arms 800 6 1 4000 Stele: Labyrinth of Light·Entrance Kevin
9 Eclipse bow arms 900 6 1 8000 Stele: Elbe Tour Kevin
10 Punisher arms 1,000 75 25 7 1 Treasure Chest: Old School Building Kevin
Equipment type Equipment conditions

wdt_ID name Attributes Attribute value Effect description How to start
1 HP1 water ◇Water 1 MAXHP+3% [Synthesis] Water 20
2 HP2 water ◇Water 3 MAXHP+6% [Synthesis] Water 100
3 HP3 water ◇Water 5 MAXHP+9% [Synthesis] Water 200
4 HP4 water ◇Water 8 MAX HP+12% [Synthesis] Water 300
5 Shui Yaozhu water ◇Water 12 MAX HP+15% (HP5) [Synthesis] Water 1000
6 Spirit 1 water ◇Water 1 ATS+3%·ADF-1 [Synthesis] Water 30
7 Spirit 2 water ◇Water 3 ATS+6%·ADF-2 [Synthesis] Water 100
8 Spirit 3 water ◇Water 5 ATS+9%·ADF-3 [Synthesis] Water 200
9 spirit 4 water ◇Water 8 ATS+12%·ADF-4 [Synthesis] Water 300
10 Cang Yaozhu water ◇Water 12 ATS+15% ADF-5 (Spirit 5) [Synthesis] Water 1000
Attributes